Implemented 2 mostly the same versions of picross using a functional programming thing I've been building
๐ Bicross
Picross, but implemented with b.js so it is bicross, nothing to do with bifrost...tries to be cozy.
๐ Bicross
RPG Picross, but implemented with b.js so it is bicross, nothing to do with bifrost...tries to be cozy.
I...canโt stop working on my procedurally generated picross puzzle game. I think Iโm getting to the point where Iโm willing to call it โdoneโ though, now that I have 3 distinct versions:
- smallandnearlysilent.com/bicross is the base sketch where I figured it all out, and have been experimenting with layout and puzzle generation
- smallandnearlysilent.com/bicross/rpg is a more โfunโ version of the puzzle because it has some nuance to it
- and smallandnearlysilent.com/bicross/daily is really really actually me capitalizing on how easy it is to ensure that everyone plays the same puzzle because I have seeded level generation
I still havenโt written up or recorded a โhow to playโ thing ๐
๐ Bicross
Picross, but implemented with b.js so it is bicross, nothing to do with bifrost...tries to be cozy.
๐ Bicross RPG
RPG Picross, but implemented with b.js so it is bicross, nothing to do with bifrost...tries to be a cozy adventure.

