Marek Rogalski 2024-07-12 16:36:55 I've implemented the flip-flop object which concludes the "object library" that is necessary for basic macro playback. Automat can now play Super Mario Bros with only occasional desync issues 🙂
Ivan Reese 2024-07-14 06:22:02 The visual fidelity here is incredible. How are you achieving that? Are these objects mostly static graphics drawn in dedicated art tools? Procedurally generated?
Marek Rogalski 2024-07-14 07:11:09 Thanks! So far it's a mix of three techniques:
- static textures generated with Stable Diffusion,
- vector graphics (using lots of gradients and blurs) and
- some shaders for the dynamically lit parts.
I'm stressing "so far" because for the next object I intend to use a 3d mesh :P