You are viewing archived messages.
Go here to search the history.

Peter Saxton 2024-06-04 04:17:52

I made a project to have lots of concepts explained in Gleam tours. Gleam runs in the browser and server so I think that this might be a good platform to explain a lot of things. I've been showing Gleam to non programmers and they mostly "get it" as long as there is no installation, editor setup, deployment to worry about. My current though for the future of code is that no-code might be less important that no-ops.

vimeo.com/953263666?share=copy

Peter Saxton 2024-06-05 19:12:15

I finished implementing my first tutorial quicker than I expected. You can try it here. gleamtours.com/lustre-tutorial/introduction/welcome-to-lustre It's a walk through creating a web app with Gleam and Lustre. The app is rendered in a separate window because future tours will allow you to implement a client and server and so the sandbox can't just be an element in the tours UI.

📝 Welcome to lustre - The Lustre tutorial

An interactive introduction and reference to the Gleam programming language. Learn Gleam in your browser!

Mariano Guerra 2024-06-06 12:05:12

New Wikipedia plugins for gloodata

Short demo showing the three new Wikipedia plugins (Summarize, Infobox and Tables) and how they integrate with existing ones to get information about a thing or a place.

Marek Rogalski 2024-06-07 14:33:58

Eh, I've just spent 5 hours doing high-school-level math just to draw a couple slightly curved lines =_= x.com/mafikpl/status/1799085263815406044

🐦 Marek Rogalski (@mafikpl) on X: Today cables in Automat improved their routing a bit! I'm pretty disappointed with the pace but at least it's going forward...

Tweet Thumbnail

Maikel van de Lisdonk 2024-06-07 16:13:00

Those curved lines really look awesome!

Maikel van de Lisdonk 2024-06-07 16:55:19

What was your exact problem and how did you solve it?

brett g porter 2024-06-07 17:36:44

Very nicely done

Marek Rogalski 2024-06-07 17:42:22

Heh. The background is that I find bezier curves not so good for UI (overused & alien-looking due to their non-physically based structure) so I'm trying to use other kinds of curves where possible. In this case it was routing a visually pleasing path from an arbitrary point + direction to another arbitrary point+direction. This is the path for the cable that carries signals between objects.

Mariano Guerra 2024-06-07 18:06:22

Looks great! what language/library/frameworks are you using?

Mariano Guerra 2024-06-07 18:06:38

btw, are you the Marek from Berlin's FoC meetup?

Marek Rogalski 2024-06-07 18:40:09

Yep, hello :)