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Mariano Guerra 🕰️ 2024-01-25 10:31:23

Why aren't you using one of these? What's missing in them? is your use case not covered?

  • is the Moldable Development environment. It empowers you to make systems explainable through experiences tailored for each problem.
  • A new approach to Distributed programming
  • A reactive DSL for full-stack web development, with compiler-managed frontend/backend network sync
  • a new programming platform that ** reduces the cost of building scalable backends by 100x
  • Multiplayer Platform for Web and Unity
  • Nodes and wires data manipulation
  • reactive data boards & flows
  • a symbolic language, deliberately designed with the breadth and unity needed to develop powerful programs quickly.
Csongor Bartus 2024-01-29 09:34:40

Very cool list !! I've checked out GT more deeply ... because I'm looking for an extensible editor.

While GT is / can be an extensible editor, I was overwhelmed by it's complexity (does many other things) and by Pharo, a language in which you can extend it.

The question is, if you know some other alternatives.

My problem is that I want to write using the scientific method, which is a strict, tree like workflow, where you start with an observation (root) and do things like questions, hypothesis, experimentation, etc (nested nodes)

And I need an editor which I can extend with this workflow. Once extended, the editor would help/enforce me following the workflow.

I was thinking to write one for myself, but if by chance, it is already written, I would like to be a good / happy user 🙂

Florian Schulz 2024-02-02 16:07:06

Just learned about this: “The Architecture of Open Source Applications”

Shalabh 2024-02-04 01:14:27

Interesting read covering vector graphics "paths" and "vector networks"

📝 The Engineering behind Figma's Vector Networks

A deep dive into the world of vector networks, and the engineering challenges involved in their implementation.

Mariano Guerra 2024-02-04 15:14:53

Figma meets Visual Studio Code: Collaboratively navigate, debug and edit your codebase on an infinite canvas

Beni Cherniavsky-Paskin 2024-02-04 15:37:39

promising but early.

Tip for surviving the demo with mouse: you can fake panning by Ctrl+wheel: zoom out around one point, zoom in around another.

I loved the "drag whole sub-tree" by holding Ctrl mechanic.

I think I'd want a better automatic layout (less overlap), but ultimately for me, the reason to use something like this would be the freedom to lay out things manually — in a way that makes sense to me — and the sub-tree mechanic makes that more plausible...