Jasmine Otto 2024-01-22 18:55:52 Given recent discussion of what social scientists need from computing (and is it plain-text scripting?), sharing this recent survey of cultural heritage visualization systems (16p). Section 3.4 (Granularity and Interactivity) will be especially interesting; the authors avoid flattening this idea to a 'file system'.
ieeexplore.ieee.org/document/8352050
Jasmine Otto 2024-01-22 18:57:28 Thanks for the heads up, it's open access I just need to strip the link
Shalabh 2024-01-22 19:58:42 very interesting! this looks like a good source of ideas for what kinds of views and interactions are useful in software - even outside social science.
D. Schmudde 2024-01-23 08:20:22 Inverting the discussion. A curator at a computer history museum once sent me this paper as being one of the most significant influences on his work: On the discrepancy between objects and things: An ecological approach.
Basically how things become objects and gain the status of representation in a "cultural heritage visualization system". This is especially relevant to the history of computing because so many "things" like networked software are not physical objects. And neither is cultural heritage, although it's often embodied by physical objects.
Eli Mellen 2024-01-22 19:17:34 Another one of those developer thriving comics from pluralsight’s research folks. I like that this one hits on contest culture, and its relationship to AI. (also, love that the PDF includes accessible text)
Beni Cherniavsky-Paskin 2024-01-25 19:55:34 youtu.be/dGvG2wCTJK8?si=0JecFvpLgqZX5iLX
Whoa. Similar to Lu Wilson's probabilistic rule-driven VMs,
plus a touch of Orca? (Specifically the way the kid built a timer out of a character pacing back and forth, see around 11:10-14:30)
I particularly love the use of user-drawn icons in lieu of symbols. Naming is hard (and requires literacy).