Slides from a recent talk of mine (at a game engine/rendering conference, but is actually very much about programming language design/impl as it relates to game engines), video still forthcoming: twitter.com/mirror2mask/status/1667757561960103936
π¦ Natalya Tatarchuk πΊπ¦ on Twitter: #REAC2023 - the slides from Wouter van Oortmerssen's "Scripting Language? Engine Language? Why Not Both?" posted - https://t.co/8PbCm2mOXh - Enjoy!
Mariano Guerra 2023-06-11 19:37:07
"Bla, a more academic language where stack frames and objects where the same interchangeable things!"
I had that idea once π do you have anything to recommend about stack frames? I find it's a thing that most programming languages "take for granted"