First, this is beautiful.
But I notice an absence in these lamentations.
The internet brought "flat, uniform, common platforms and protocols, not eccentric, local, idiosyncratic ones" and "impoverished our sense of computers as a tool for private exploration rather than public expression".
The smartphone "gives only dim flashes of computer-feeling" — and offers no dreams, no sense of place.
The post goes on. And to all of it I will predictably counter:
Games!
Computer games give the same feelings they always have, perhaps now more than ever. These are quintessentially computer feelings; board games, card games, games of sport and chance, none of these have the same character.
"Does [computer gaming] give you a sense of possibility?" Absolutely
"Does [computer gaming] feel like a place that you can inhabit and shape and reconfigure?" Yes, but not just in the obvious virtual worlds sense, nor mods, nor discords either, but a place within culture, a place within a community, a place within an ever-expanding dialogue about the nature of being.
Gaming invites players to deepen their relationship with the computer-as-feeling. For how many of us hypertext hipsters was gaming the first wander through the garden of forking paths? How many self-professed serious programmers hold gaming as the olympian highest-tier of performance, engineering, and hackery? How many hobbyist tinkerers discover the curvature of their curiosity in Blender, Unity, and a cracked copy of Substance?
As I see it, gaming keeps the old, weird, personal spirit of computing feeling alive.